Midtown Madness
2
Download
free Pc Game-Midtown Madness
2-Full
Version-Ripped
System Requirements:
CPU Type: Pentium II
CPU Speed in MHz: 266MHz
RAM: 32MB,
64MB (Windows 2000)
Hard Drive Space: 250MB
Sound Card: DrectSound
Compatible
CD Drive Speed: 4X
Graphics Type: SVGA
Graphics
Resolution(s): 800x600
Compatible Devices:
Software (DirectX
5.0, etc.): DirectX 7.0a

Midtown Madness 2 PC Game and Free Download
Midtown
Madness 2 If you want to play a very fun racing game, then Midtown Madness
2 is for you. There are few sure things in life, but one of them is that if Microsoft
puts out a racing game with "Madness" in the title,
you might as well grab it as soon as it hits store shelves. Midtown Madness 2 is
no exception to this rule. It doesn't matter whether you're a hard-core simulation
fan or you simply crave speed, destruction, and mayhem in your games - if you want
to play a very fun racing game, then Midtown Madness
2 is for you.
But that's not to say that Midtown Madness 2 is ideal.
In fact, it seems as though it could have used a couple more weeks in testing. On
several occasions the game completely locked up on a fairly standard system (Celeron
450MHz, 256MB RAM, TNT2 video card with the latest drivers), and only through
uninstalling and reinstalling did the problem finally seem to go away. As in some
other racing games, the brakes don't truly function as real-life brakes when both
pedals are configured to use the y-axis: Slamming on the pedal doesn't lock the
wheels but merely decelerates your car more quickly An attempt to correct this by
configuring the pedals to use two axes revealed a bug - the brakes worked in reverse,
forcing you to keep the pedal down for no brakes and releasing it to stop. Your
only true braking option is the hand brake, which
tends to cause unpredictable slides when all you really want to do is slow down
in a hurry. Also, at the beginning of one race, my car was positioned facing in
the opposite direction of the other cars, and stepping on the gas sent me hurtling
backward along with them even though I was in first gear. Fortunately, none of these
problems were persistent or detrimental to how enjoyable
the game turns out to be.
You can actually work your way around most of these
issues, and in fact you might never experience a game crash yourself. But there's
no getting past the game's rather pathetic engine noises. When you see a '68 Mustang
Fastback tearing through downtown San Francisco, you want to hear a mighty rumbling
sound that'll make bystanders think the big earthquake's finally happening. Instead,
the cars in Midtown Madness 2 give off a little purr that barely changes in tone
even when you're redlining the tachometer. Even in an arcade-style racing game such
as this, it's good to be able to hear when you should change gears, rather than
constantly have to check the tachometer.
You can drive in 20 different
rides that range from standards like Mustangs, an El Dorado, and several
types of Volkswagens (including the Dune and the new Beetle RSi) to big rigs, double-decker
buses, and even a Humvee-wannabee called the "light tactical vehicle." But don't
expect to hop in that Dune, Aston Martin, or Panoz GTR-1
as soon as you load the game. Nearly half the cars are locked when you first begin
play. Fortunately, unlocking the first few isn't too tough when you play on the
amateur difficulty setting - for instance, to get the Audi TT, you just have to
finish in the top three of half of the San Francisco checkpoint races. Still, it
can be frustrating to have to unlock all those hidden
cars.
Although its minimum system requirements are fairly
low, you'll probably need a fast Pentium III and a cutting-edge 3D video card to
play Midtown Madness 2 in higher resolutions with
all the graphical bells and whistles turned on. But the action itself is so fast
and brutal that you likely won't mind one bit that you have to give up some visual
extras in order to get a smooth frame rate. The
game might even make you consider making that hardware upgrade you've been putting
off - and any game that does that is always worth checking out.
Processor=
400MHz
RAM= 128MB
Graphics= 32MB
are few sure things in life, but one of them is that if Microsoft puts out a racing
game with “Madness” in the title, you might as well grab it as soon
as it hits store shelves. Midtown Madness 2 is no exception to this rule. It doesn’t
matter whether you’re a hard-core simulation fan or you simply crave speed,
destruction, and mayhem in your games – if you want to play a very fun racing
game, then Midtown Madness 2 is for you.
But that’s
not to say that Midtown Madness 2 is ideal. In fact, it seems as though it could
have used a couple more weeks in testing. On several occasions the game completely
locked up on a fairly standard system (Celeron 450MHz, 256MB RAM, TNT2 video card
with the latest drivers), and only through uninstalling and reinstalling did the
problem finally seem to go away. As in some other racing games, the brakes don’t
truly function as real-life brakes when both pedals are configured to use the y-axis:
Slamming on the pedal doesn’t lock the wheels but merely decelerates your
car more quickly. An attempt to correct this by configuring the pedals to use two
axes revealed a bug – the brakes worked in reverse, forcing you to keep the
pedal down for no brakes and releasing it to stop. Your only true braking option
is the hand brake, which tends to cause unpredictable slides when all you really
want to do is slow down in a hurry. Also, at the beginning of one race, my car was
positioned facing in the opposite direction of the other cars, and stepping on the
gas sent me hurtling backward along with them even though I was in first gear. Fortunately,
none of these problems were persistent or detrimental to how enjoyable the game
turns out to be.
You can actually work your
way around most of these issues, and in fact you might never experience a game crash
yourself. But there’s no getting past the game’s rather pathetic engine
noises. When you see a ’68 Mustang Fastback tearing through downtown San Francisco,
you want to hear a mighty rumbling sound that’ll make bystanders think the
big earthquake’s finally happening. Instead, the cars in Midtown Madness 2
give off a little purr that barely changes in tone even when you’re redlining
the tachometer. Even in an arcade-style racing game such as this, it’s good
to be able to hear when you should change gears, rather than constantly have to
check the tachometer.
You can drive in 20
different rides that range from standards like Mustangs, an El Dorado, and several
types of Volkswagens (including the Dune and the new Beetle RSi) to big rigs, double-decker
buses, and even a Humvee-wannabee called the “light tactical vehicle.”
But don’t expect to hop in that Dune, Aston Martin, or Panoz GTR-1 as soon
as you load the game. muhammadsakil.blogspot.com Nearly half the cars are locked when
you first begin play. Fortunately, unlocking the first few isn’t too tough
when you play on the amateur difficulty setting – for instance, to get the
Audi TT, you just have to finish in the top three of half of the San Francisco checkpoint
races. Still, it can be frustrating to have to unlock all those hidden cars.
Although
its minimum system requirements are fairly low, you’ll probably need a fast
Pentium III and a cutting-edge 3D video card to play Midtown Madness 2 in higher
resolutions with all the graphical bells and whistles turned on. But the action
itself is so fast and brutal that you likely won’t mind one bit that you have
to give up some visual extras in order to get a smooth frame rate. The game might
even make you consider making that hardware upgrade you’ve been putting off
– and any game that does that is always worth checking out. System=
Pentium III CPU 400 MHz
RAM= 128 MB
Size=
151 MB
Video Memory= 32 MB
OS=
Windows 98, 2000, NT, XP, Vista, 7 and Windows 8
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