Size: 117MB
Format: NDS
Beta 2.0.830 Released
Posted by Cain on August 3, 2013 No comments
A new patch has been created to fix the event notes being broken in the last patch.
Beta 2.0.827 Released
Posted by Cain on August 2, 2013 No comments
A new patch is available for download on the project page. Numerous typos, grammar errors and typos were fixed thanks to user feed back. Please continue to report any issues you may find on the forums.
Beta 1.0.780 Released
Posted by Cain on July 11, 2013 No comments
We’re pleased to announce we’ve release a public beta patch. This patch has the main script, sub events and menus translated. Basically everything you need to play the game from start to finish. Please report any bugs found in the appropriate thread on the forums. The patch can be downloaded on the project page.
Still alive.
Posted by Cain on April 8, 2013 No comments
I’m sure most of you think the project is dead. Fortunately that’s not the case. It’s been an incredibly busy year for the whole team so we haven’t been able to dedicate a lot of time to the project. The good news is work has started up again and just about all the main script has been translated and only a few subevents left. After we get that finished up it needs to edited and tested before a patch can be released. It’s not going to happen next week and probably not this month. We’ll do the best we can to get it finished as soon as possible.
Update
Posted by Cain on August 22, 2012 No comments
Although things are quite slow, the project isn’t dead. To give you a rough idea where we are, of the remaining untranslated script files from our patch, 57% of them have been translated and edited. Keep in mind this is based on the number of files, not the amount of text. Some files are small while others can be quite large. Once everything is completed we’ll roll out a patch. Since a lot of people are waiting for a full patch to play the game we won’t be releasing another unfinished one.
SaGa 3 Patch v0.2.612 Released.
Posted by Cain on February 9, 2012 No comments
The wait is finally over. We have officially released our first patch. It’s not a complete patch, but there’s quite a bit of content to keep players busy while we work on the next one. The patch can be downloaded from the project page.
Menu Patch Gets Upgraded
Posted by Cain on February 4, 2012 No comments
Rather than referring to our patch as the “Menu Patch” we’re going to go with version 0.2. The reason being is that Easton West and cidkramer have been hammering out the main script to the point that the patch is far more than a menu patch. When the patch becomes available on Friday, we’ll have translated the Past, Present and Future! Far more than what we had originally planned. Unfortunately not all the missions will be done in time for release but we’ll try to include as many as we can. The focus at this point has been on the main script, which is the most important.
SaGa 3 – “Menu Patch” Release Date
Posted by Cain on January 25, 2012 No comments
We’re pleased to announce that we plan on releasing our “Menu Patch” for SaGa 3 on February 10th, 2012. When on the 10th we don’t know, but it will be up on this site at some point during the day. More details are on the project page.
SaGa 3 Progress Update
Posted by Cain on December 13, 2011 No comments
Things continue to go well, especially the last couple of weeks. Almost all the menu text is now translated except for a few things which are being worked on right now. The graphics are almost done as well with just a few left to do and some touch ups. We were aiming for a release by the end of the month, but it might not be until the new year. Originally our goal was to provide a “menu patch” but it has grown to include more to help non-Japanese reading players to play through the game with the help of an English walkthrough. While adding extra content means it will take longer to get the patch out, it will be worth the wait. Our testers are currently testing the beta patches they’ve been given and once we’re satisfied with the work we’ll make a public release.
Here’s what you can expect in the first patch we release:
All menu text (items, monster notes, story notes, etc) except for the sub event (free scenario)
All battle text
All the graphics
All the tutorials (Pink Slime, in-battle, etc)
Main story up until the Northern Tower, possibly more.
Happy holidays!
Beta 2.0.830 Released
Posted by Cain on August 3, 2013 No comments
A new patch has been created to fix the event notes being broken in the last patch.
Beta 2.0.827 Released
Posted by Cain on August 2, 2013 No comments
A new patch is available for download on the project page. Numerous typos, grammar errors and typos were fixed thanks to user feed back. Please continue to report any issues you may find on the forums.
Beta 1.0.780 Released
Posted by Cain on July 11, 2013 No comments
We’re pleased to announce we’ve release a public beta patch. This patch has the main script, sub events and menus translated. Basically everything you need to play the game from start to finish. Please report any bugs found in the appropriate thread on the forums. The patch can be downloaded on the project page.
Still alive.
Posted by Cain on April 8, 2013 No comments
I’m sure most of you think the project is dead. Fortunately that’s not the case. It’s been an incredibly busy year for the whole team so we haven’t been able to dedicate a lot of time to the project. The good news is work has started up again and just about all the main script has been translated and only a few subevents left. After we get that finished up it needs to edited and tested before a patch can be released. It’s not going to happen next week and probably not this month. We’ll do the best we can to get it finished as soon as possible.
Update
Posted by Cain on August 22, 2012 No comments
Although things are quite slow, the project isn’t dead. To give you a rough idea where we are, of the remaining untranslated script files from our patch, 57% of them have been translated and edited. Keep in mind this is based on the number of files, not the amount of text. Some files are small while others can be quite large. Once everything is completed we’ll roll out a patch. Since a lot of people are waiting for a full patch to play the game we won’t be releasing another unfinished one.
SaGa 3 Patch v0.2.612 Released.
Posted by Cain on February 9, 2012 No comments
The wait is finally over. We have officially released our first patch. It’s not a complete patch, but there’s quite a bit of content to keep players busy while we work on the next one. The patch can be downloaded from the project page.
Menu Patch Gets Upgraded
Posted by Cain on February 4, 2012 No comments
Rather than referring to our patch as the “Menu Patch” we’re going to go with version 0.2. The reason being is that Easton West and cidkramer have been hammering out the main script to the point that the patch is far more than a menu patch. When the patch becomes available on Friday, we’ll have translated the Past, Present and Future! Far more than what we had originally planned. Unfortunately not all the missions will be done in time for release but we’ll try to include as many as we can. The focus at this point has been on the main script, which is the most important.
SaGa 3 – “Menu Patch” Release Date
Posted by Cain on January 25, 2012 No comments
We’re pleased to announce that we plan on releasing our “Menu Patch” for SaGa 3 on February 10th, 2012. When on the 10th we don’t know, but it will be up on this site at some point during the day. More details are on the project page.
SaGa 3 Progress Update
Posted by Cain on December 13, 2011 No comments
Things continue to go well, especially the last couple of weeks. Almost all the menu text is now translated except for a few things which are being worked on right now. The graphics are almost done as well with just a few left to do and some touch ups. We were aiming for a release by the end of the month, but it might not be until the new year. Originally our goal was to provide a “menu patch” but it has grown to include more to help non-Japanese reading players to play through the game with the help of an English walkthrough. While adding extra content means it will take longer to get the patch out, it will be worth the wait. Our testers are currently testing the beta patches they’ve been given and once we’re satisfied with the work we’ll make a public release.
Here’s what you can expect in the first patch we release:
All menu text (items, monster notes, story notes, etc) except for the sub event (free scenario)
All battle text
All the graphics
All the tutorials (Pink Slime, in-battle, etc)
Main story up until the Northern Tower, possibly more.
Happy holidays!
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